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PokeSurvivor Move Evolutions

Check all 103 PokeSurvivor moves, the 97 that evolve, the required stat card and what each evolution changes.

Move count and evolution data are from the official moves page and game data checked 22 October 2026. The 19 October update expanded the move pool, so older 64/59 figures are stale.

PokeSurvivor has 103 moves, and 97 of them can evolve. A move needs level 5, the stat card it asks for taken at least once in the run, and the golden evolution card. Buff moves never evolve. The seven stat cards are Vigor, Power, Reflexes, Sprint, Armor, Synthesis and Magnet. The golden card is not guaranteed just because the requirements are met.

Charizard and Gengar pixel sprites from PokeSurvivor illustrating move evolutions and stat cards.
Character illustration from the game’s credited sprite collection. It is not a gameplay screenshot.

How many moves evolve

The official moves page lists 103 attacks across 18 types. Of those, 97 have an evolution. Six do not: the buff moves Swords Dance, Nasty Plot, Agility, Harden and Aqua Ring, plus Dragon Dance. The five non-Dragon buffs are in the shared Normal/Water pool; Dragon Dance is Dragon.

Older guides that list 64 moves and 59 evolutions predate the 10 and 19 October updates. The current achievement “Move master” also uses the current count: evolve all 97 different moves.

The three requirements

  1. Move level 5. Take upgrade cards for the same move until it reaches its maximum.
  2. The required stat card. Take the card named in the move’s evolution entry at least once in the same run. The card can be taken before or after the move reaches level 5.
  3. The golden evolution card. When eligible, a golden card enters the level-up pool. Choose it to transform the move.

Meeting the first two conditions makes the move eligible; it does not force the golden card to appear. If it does not appear, keep the maxed move and continue the run.

The seven stat cards

CardWhat it boostsExample evolution
VigorMax HPHeat Wave → Eruption
PowerDamageEmber → Fire Blast
ReflexesCooldown / cast speedShadow Ball → Phantom Force
SprintMovement speedBubble → Surf
ArmorDefenseSubstitute → Double Team
SynthesisHealth regenerationFire Spin → Sacred Fire
MagnetPickup rangePsychic → Expanding Force

The card requirement is not a recommendation to stack that stat. You can take one Reflexes card for Shadow Ball and still build for damage elsewhere. The card is a key, not the whole build.

Examples

  • Ember → Fire Blast with Power: ×1.8 damage, +2 projectiles, +2 pierce and a bigger attack.
  • Bubble → Surf with Sprint: +6 projectiles, ×1.6 damage and +1 pierce.
  • Shadow Ball → Phantom Force with Reflexes: ×1.8 damage, +2 projectiles, +2 pierce and a bigger hit.
  • Vine Whip → Power Whip with Power: ×1.9 damage, more range and a 360° hit.
  • Tackle → Take Down with Vigor: ×1.9 damage, more range and a 360° hit.

The full table below groups every move by type and gives the exact evolution text. A dash means the move does not evolve.

Why buffs do not evolve

Swords Dance, Nasty Plot, Agility, Harden and Aqua Ring are buffs: they deal no direct damage and build a stat while active. Dragon Dance is also a buff. They have no evolution entry. A build that relies on a buff should not wait for a golden card for it.

This matters for special and physical attackers. Swords Dance boosts physical attack; Nasty Plot boosts special attack. A special attacker such as Gengar should not take Swords Dance. The Gengar build explains the current split.

Why an evolution may not appear

  • The move is not level 5.
  • The required stat card was never taken in this run.
  • The move is a buff and has no evolution.
  • The golden card did not roll in the level-up pool.
  • You are looking at a different move with a similar name; check the type and kind.

Do not switch to a different move just because the golden card is delayed. A maxed base move can still carry the run.

Full move and evolution table

103 moves shown

Normal

Scroll the table sideways on a narrow screen.

MoveKindWhat it doesEvolves into
TackleMeleeCharges in an arc at everything in front of you.Take Down
with Vigor · ×1.9 damage, more range and hits in 360°
Quick AttackDashYou dash at the enemy like lightning and hit everything on the way.Extreme Speed
with Sprint · ×1.9 damage, more distance and less cooldown
Swords DanceBuffDeals no damage: builds (physical) ATTACK while active.—
Nasty PlotBuffDeals no damage: builds SPECIAL ATTACK while active.—
AgilityBuffDeals no damage: builds SPEED while active.—
HardenBuffDeals no damage: builds DEFENSE while active.—
Body SlamMeleeA full-weight tackle: slow, short and brutal.Giga Impact
with Power · ×1.9 damage, more range and hits in 360°
Hyper VoiceBurstA sound wave that spreads in every direction.Uproar
with Reflexes · +6 projectiles, ×1.6 damage and +1 pierce
SubstituteTurretA decoy that stays behind shooting for you.Double Team
with Armor · ×1.8 damage, +1 at a time and fires faster
Hyper BeamchargeCharges for a moment and fires a huge beam that pierces everything.Prismatic Laser
with Power · ×1.8 damage, 50% thicker beam and faster charge
Rapid SpinspinYou spin in place, hitting everything around you several times.Tri Attack
with Sprint · ×1.8 damage, +1 spin and more radius

Fire

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MoveKindWhat it doesEvolves into
EmberProjectileA fireball at the nearest enemy.Fire Blast
with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
FlamethrowerSprayA short fan of flames that burns.Overheat
with Reflexes · ×1.7 damage, +4 shots and +1 pierce
Fire SpinOrbitFlames that spin around you. Constant defense.Sacred Fire
with Synthesis · +2 orbs, ×1.7 damage and more radius
Heat WaveBurstExplodes in flames in every direction.Eruption
with Vigor · +6 projectiles, ×1.6 damage and +1 pierce
Will-O-WispTurretLeaves a floating flame that fires on its own and burns.Inferno
with Reflexes · ×1.8 damage, +1 at a time and fires faster
Flame WheelTrailYou run wrapped in fire, leaving a trail of flames.Flare Blitz
with Sprint · ×1.8 damage, bigger and longer-lasting pools
Flame ChargeDashYou dash wrapped in flames, burning everything in your path.Heat Crash
with Sprint · ×1.9 damage, more distance and less cooldown

Water

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MoveKindWhat it doesEvolves into
Water GunProjectileA piercing jet. Reliable at any range.Scald
with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
BubbleBurstA fan of bubbles that slows whatever they touch.Surf
with Sprint · +6 projectiles, ×1.6 damage and +1 pierce
Hydro PumpBeamA slow but devastating water blast.Hydro Cannon
with Power · ×1.8 damage, a 50% wider and longer beam
Aqua RingBuffDeals no damage: builds health REGENERATION.—
Bubble BeamSprayA short fan of bubbles that slows.Aqua Tail
with Power · ×1.7 damage, +4 shots and +1 pierce
WhirlpoolvortexA whirlpool that drags enemies into its center and keeps damaging them.Brine
with Synthesis · ×1.8 damage, more radius and stronger pull

Grass

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MoveKindWhat it doesEvolves into
Vine WhipMeleeLong-range whips in a wide arc.Power Whip
with Power · ×1.9 damage, more range and hits in 360°
Razor LeafBoomerangTwo leaves that fly out and back, cutting both ways.Leaf Storm
with Reflexes · ×1.8 damage, +1 boomerang and more range
Petal BlizzardOrbitA cyclone of leaves spins widely around you.Petal Dance
with Synthesis · +2 orbs, ×1.7 damage and more radius
Grass KnotAuraRoots that snare and pound everything near you.Frenzy Plant
with Vigor · ×1.8 damage and 35% more radius
Seed BombbounceA seed that bounces from enemy to enemy.Wood Hammer
with Power · ×1.8 damage, +2 bounces and +1 projectile
Energy BallhomingA ball of energy that chases the enemy.Giga Drain
with Synthesis · ×1.8 damage, +2 projectiles and bigger
Solar BeamchargeAbsorbs light for a moment and releases it as a huge beam.Solar Blade
with Reflexes · ×1.8 damage, 50% thicker beam and faster charge

Electric

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MoveKindWhat it doesEvolves into
Thunder ShockProjectileA lightning-fast bolt that pierces several enemies.Thunder
with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
DischargeAuraA permanent electric field around you.Electric Terrain
with Armor · ×1.8 damage and 35% more radius
ThunderboltChainA bolt that jumps from one enemy to the next.Zap Cannon
with Reflexes · ×1.7 damage and +3 jumps
Thunder WavestunA shock marked on the ground that paralyzes whoever it catches.Volt Tackle
with Power · ×1.8 damage, more radius and longer stun
Electro BallbounceAn electric ball that jumps from enemy to enemy.Spark
with Sprint · ×1.8 damage, +2 bounces and +1 projectile

Ice

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MoveKindWhat it doesEvolves into
Ice BeamBeamAn icy beam that almost freezes foes solid.Blizzard
with Power · ×1.8 damage, a 50% wider and longer beam
Powder SnowAuraA blizzard around you that slows foes.Icy Wind
with Sprint · ×1.8 damage and 35% more radius
HailMeteorsHailstones fall on enemies and slow them.Avalanche
with Reflexes · ×1.7 damage, +2 meteors and more radius
Ice ShardhomingSuper fast shards that chase the enemy.Icicle Spear
with Reflexes · ×1.8 damage, +2 projectiles and bigger
Freeze-DrystunA sudden chill marked on the ground that freezes whoever it catches.Sheer Cold
with Power · ×1.8 damage, more radius and longer stun

Fighting

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MoveKindWhat it doesEvolves into
Karate ChopMeleeA sharp, powerful blow straight ahead.Close Combat
with Power · ×1.9 damage, more range and hits in 360°
Aura SphereProjectileAn energy sphere that never misses.Focus Blast
with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger
Rolling KickspinSpinning kicks that hit everything around you.High Jump Kick
with Sprint · ×1.8 damage, +1 spin and more radius
Vacuum WaveshoveA punch into the air that sends out a wave and pushes enemies away.Power-Up Punch
with Armor · ×1.8 damage, more radius and stronger push
Dynamic PunchstunA tremendous punch where the ground warns: it stuns whoever it catches.Mega Punch
with Power · ×1.8 damage, more radius and longer stun

Poison

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MoveKindWhat it doesEvolves into
SludgeProjectileToxic sludge that poisons on impact.Sludge Bomb
with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
Poison StingProjectileA quick poisonous sting.Poison Jab
with Sprint · ×1.8 damage, +2 projectiles, +2 pierce and bigger
ToxicTrailYou leave pools of poison that badly poison whoever steps on them.Poison Gas
with Synthesis · ×1.8 damage, bigger and longer-lasting pools
Toxic SpikesMinesPoison spikes that badly poison when they burst.Gunk Shot
with Synthesis · ×1.8 damage, +2 mines and a bigger blast
Acid SpraybounceAn acid spray that jumps between enemies and poisons them.Sludge Wave
with Synthesis · ×1.8 damage, +2 bounces and +1 projectile

Ground

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MoveKindWhat it doesEvolves into
Mud ShotBurstSplashes mud around and slows foes.Earth Power
with Power · +6 projectiles, ×1.6 damage and +1 pierce
BulldozeAuraShakes the ground: damages and slows everything nearby.Earthquake
with Power · ×1.8 damage and 35% more radius
BonemerangBoomerangA bone that flies out and back, hitting hard.Bone Rush
with Power · ×1.8 damage, +1 boomerang and more range
SpikesMinesScatters spikes that burst when stepped on.Fissure
with Power · ×1.8 damage, +2 mines and a bigger blast
Sand TombvortexA sand vortex that traps and drags enemies in.High Horsepower
with Vigor · ×1.8 damage, more radius and stronger pull
MagnitudequakeThe ground bursts in a line in front of you, wave after wave.Drill Run
with Power · ×1.8 damage, +3 waves and bigger waves

Flying

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MoveKindWhat it doesEvolves into
GustOrbitWhirlwinds that escort you.Hurricane
with Sprint · +2 orbs, ×1.7 damage and more radius
Wing AttackMeleeA wide wing sweep that pushes foes back.Brave Bird
with Power · ×1.9 damage, more range and hits in 360°
Aerial AceDashYou dive and slash everything you pass through.Acrobatics
with Sprint · ×1.9 damage, more distance and less cooldown
WhirlwindshoveA gust of wind that sweeps away everyone near you.Hurricane
with Sprint · ×1.8 damage, more radius and stronger push
Air SlashhomingTwo blades of air that seek out the enemy.Sky Attack
with Reflexes · ×1.8 damage, +2 projectiles and bigger

Psychic

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MoveKindWhat it doesEvolves into
ConfusionProjectileA wave that homes in on its target.Psyshock
with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger
PsybeamBeamA wide, heavy-hitting psychic beam.Future Sight
with Power · ×1.8 damage, a 50% wider and longer beam
PsychicBurstA radial mental burst that seeks enemies.Expanding Force
with Magnet · +6 projectiles, ×1.6 damage and +1 pierce
Psycho CutBoomerangPsychic blades that come back to you.Psychic Fangs
with Reflexes · ×1.8 damage, +1 boomerang and more range
ExtrasensoryshoveA mental wave that damages and pushes away everyone near you.Psywave
with Armor · ×1.8 damage, more radius and stronger push
Mist BallhomingA ball of mist that chases the enemy and slows it down.Luster Purge
with Reflexes · ×1.8 damage, +2 projectiles and bigger

Bug

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MoveKindWhat it doesEvolves into
Bug BiteMeleeA quick bite in a short arc.X-Scissor
with Power · ×1.9 damage, more range and hits in 360°
String ShotMinesLeaves webs on the ground that trap and greatly slow whoever steps on them.Sticky Web
with Reflexes · ×1.8 damage, +2 mines and a bigger blast
Bug BuzzAuraA constant vibration that pounds everything nearby.Swarm
with Synthesis · ×1.8 damage and 35% more radius
Signal BeambounceA flash that bounces between enemies.Megahorn
with Power · ×1.8 damage, +2 bounces and +1 projectile
U-turnDashYou dash through the enemies, hitting everyone in your path.Leech Life
with Synthesis · ×1.9 damage, more distance and less cooldown

Rock

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MoveKindWhat it doesEvolves into
Rock ThrowProjectileA heavy boulder that pushes the enemy back.Stone Edge
with Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
Rock SlideMeteorsRocks fall from the sky onto nearby enemies.Stealth Rock
with Reflexes · ×1.7 damage, +2 meteors and more radius
Rock TombstunRocks fall where the ground warns, trapping whoever they catch.Head Smash
with Vigor · ×1.8 damage, more radius and longer stun
Ancient PowerOrbitAncient rocks that circle around you.Diamond Storm
with Armor · +2 orbs, ×1.7 damage and more radius
Power GembounceA gem flash that bounces from enemy to enemy.Meteor Beam
with Power · ×1.8 damage, +2 bounces and +1 projectile

Ghost

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MoveKindWhat it doesEvolves into
LickMeleeA ghostly lick that briefly paralyzes.Shadow Punch
with Power · ×1.9 damage, more range and hits in 360°
Shadow BallProjectileA shadowy orb that pierces several foes.Phantom Force
with Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger
HexChainA curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed.Poltergeist
with Magnet · ×1.7 damage and +3 jumps
Shadow SneakhomingA shadow that slips along the ground to the enemy.Shadow Claw
with Reflexes · ×1.8 damage, +2 projectiles and bigger
Ominous WindvortexA cursed wind that swirls enemies together and keeps damaging them.Shadow Force
with Magnet · ×1.8 damage, more radius and stronger pull

Dragon

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MoveKindWhat it doesEvolves into
Dragon RageBeamDraconic flames in a straight line.Draco Meteor
with Power · ×1.8 damage, a 50% wider and longer beam
Dragon DanceBuffDeals no damage: builds (physical) ATTACK faster than Swords Dance.—
Dragon BreathSprayA short fan of dragon breath that slows.Dragon Pulse
with Power · ×1.7 damage, +4 shots and +1 pierce
Dragon ClawMeleeA dragon claw swipe in an arc.Dragon Rush
with Power · ×1.9 damage, more range and hits in 360°
OutragespinA fury of spinning blows that leaves no one standing.Dragon Darts
with Vigor · ×1.8 damage, +1 spin and more radius

Dark

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MoveKindWhat it doesEvolves into
BiteMeleeA quick bite that knocks foes back.Crunch
with Power · ×1.9 damage, more range and hits in 360°
Dark PulseBurstA wave of dark energy in every direction.Snarl
with Sprint · +6 projectiles, ×1.6 damage and +1 pierce
Night ShadeAuraA shadow surrounds you and consumes what is near.Nightmare
with Synthesis · ×1.8 damage and 35% more radius
Sucker PunchhomingA sneaky blow that seeks out the enemy.Foul Play
with Power · ×1.8 damage, +2 projectiles and bigger
Night SlashspinSpinning slashes that reach everything around you.Darkest Lariat
with Sprint · ×1.8 damage, +1 spin and more radius

Steel

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MoveKindWhat it doesEvolves into
Metal ClawMeleeA steel swipe in an arc.Iron Head
with Power · ×1.9 damage, more range and hits in 360°
Flash CannonBeamA piercing beam of metallic light.Steel Beam
with Armor · ×1.8 damage, a 50% wider and longer beam
Meteor MashMeteorsTwo steel meteors that crush where they land.Magnet Bomb
with Power · ×1.7 damage, +2 meteors and more radius
Mirror ShotbounceA metallic flash that bounces between enemies.Steel Beam
with Power · ×1.8 damage, +2 bounces and +1 projectile
Gyro BallspinYou spin like a steel ball, hitting everything around.Heavy Slam
with Armor · ×1.8 damage, +1 spin and more radius

Fairy

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MoveKindWhat it doesEvolves into
Fairy WindBurstA magical breeze in every direction.Moonblast
with Power · +6 projectiles, ×1.6 damage and +1 pierce
Dazzling GleamAuraA flash of light all around you.Misty Terrain
with Synthesis · ×1.8 damage and 35% more radius
Draining KisshomingA kiss that chases the enemy and heals you a little when it hits.Moonlight
with Synthesis · ×1.8 damage, +2 projectiles and bigger
Play RoughMeleeA playful but very strong attack in an arc.Spirit Break
with Power · ×1.9 damage, more range and hits in 360°
Disarming VoiceshoveA charming cry that damages and pushes away those near you.Charm
with Armor · ×1.8 damage, more radius and stronger push

For the slot and item context, use the build guide. For the roster’s physical and special multipliers, use the Pokédex.

Quick answers

How many moves are in PokeSurvivor?

103 moves across 18 types. 97 of them have an evolution; six buff moves do not.

How do I evolve a move?

Raise it to level 5, take the stat card named in its evolution entry at least once in the run, and choose the golden evolution card when it appears.

Do buff moves evolve?

No. Swords Dance, Nasty Plot, Agility, Harden, Aqua Ring and Dragon Dance are buffs and have no evolution entry.

Is the golden card guaranteed?

No. Meeting the move-level and stat-card requirements makes the move eligible, but the golden card still has to appear in the level-up choices.

Sources and scope

These sources were checked on 22 October 2026. This is source-based guidance, not a claim that the site played every route. The live game can change after an update.